About

Tower & Tactics started as a group chat where three friends argued about wave patterns and upgrade paths. At some point we decided the arguments were worth writing down, so here we are. Everything you read is based on hours of real play, not a press release skim.,We lean toward strategy, tower defence, and anything that rewards planning over reflexes, but we happily wander into RPGs and racers when a game earns it. The goal is simple: help you decide whether a title is worth installing before you burn an evening on it.,Games get picked in two ways. Sometimes a reader points us at something odd, sometimes we just notice a game that keeps showing up on our home screens. We give each one a fair run, usually at least a few days, before a word gets published.,Nobody pays us to say nice things. If a game is shallow or grindy, we say so, and if it surprises us, we say that louder.

Markus Bauer — Markus has been building and dismantling tower defence layouts since the flash-game era. He handles most of the strategy deep-dives and keeps the spreadsheets nobody asked for.